AR stands for augmented reality and can be described as applying a digital filter to reality. The technology uses the phone's camera and users can thus see more than what is visible in reality.
With AR you can:
AR works with iPhone 6s and later models and Android mobiles that support ARCore, vary depending on the brand.
There are two ways for AR to find "trigger" or start an AR event.
We recommend choosing images according to ARcore's recommendations for Best Practices
After AR has triggered through Image Recognition or via GPS Position, AR (in the camera window) can:
Chromakey is a technique for making a certain color transparent in a movie. The color green is most often used. The technology is then called greenscreen. The easiest way is to buy a green screen screen (actually a large piece of green cloth), place it against a wall, record what you want to record in front of the screen. Make sure that there is good lighting and that the person / person to be recorded does not have anything green on them. Also make sure to iron or steam out all creases in the green fabric.
After the film is finished, and edited, upload it to your Ar Experience (either as Image Recognition or GPS) - click on Make chromakey color transparent
- Then the green disappears when the user looks in the app! It is not possible to use transparent videos.
The simplified answer is ~ RGB: [0, 255, 0]. Actually, iOS rather uses Hue and angle, where it takes all green values within a certain range and replaces them. So all values RGB: [0, 128+, 0]. And a certain span around the green color. It is thus values around 120 in the circle below that are removed. The span is determined by chromaKeyThreshold
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iOS and Android works differently when it comes to AR, therefore you cannoy use the same format for both. You need to upload one model for Android and one for iOS.
The formats are:
Android: .glb
iOS: .obj or a zip-file, see more below.
You can upload a zip-file of a compressed folder with an .obj file and a .mtl file. These two files need to be situated next to each other in the folder.
For the texture (.mtl) to work there has to be a reference from the .obj file to the correct .mtl file. To control this you can open the .obj file in a regular text editor such as textEdit on mac or WordPad on windows. Make sure that there is a line in the beginning of the .obj file that refers to the .mtl file as in the picture below. (If you have downloaded a model from somewhere it is common that this reference is incorrect. )
The folder is now ready to be compressed. Right click on the folder and choose Compress.
A .zip file is nopw created and you can upload it to the CMS in the filed for 3D model iOS.
If the model appear very dark in AR or like it's not lit then you might have an issue with emissions on your materials.
To check if the light is correct in blender click on the little arrow next to the shading view options at the top right of the model view window to open viewport shading options and check Scene World under Lighting.